Part of the reason Mario made this change was that it agree with a post from you: http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/17087/m atch=merge Did you get a response? What did you do to get past it?
Mario found that when we have an OVERRIDE attribute with a PROTECTED attribute deeper in the tree, the OVERRIDE won out over the PROTECTED one. That isn't supposed to happen, is it? The behavior that Mario implemented was what we saw in other parts of the OSG code. How did this work out in your own code? thanks, andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, November 14, 2007 7:06 PM To: 'OpenSceneGraph Submissions' Subject: Re: [osg-submissions] Fix to StateSet::merge > Currently, in the StateSet::merge method, the rhs state > attributes and modes are not merged into the lhs state when > the rhs is PROTECTED. The changes I'm providing here address > this problem. I have a NodeVisitor that tracks current state as it walks the scene graph. (I believe) it currently handles inheritance correctly. I'm conerned that this change would break that. Does your change fix an issue you've encountered, and if so, what? -Paul _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegr aph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
