:-) i like fake texture :-)
2007/12/9, Robert Osfield <[EMAIL PROTECTED]>: > > Thanks Mihai, fix now merged and submitted to SVN. This fake texture > trick is something that might be worth rolling it out to the other > shader based shadow techniques. Something for discussion on > osg-users. > > On Nov 1, 2007 10:40 PM, Mihai Radu <[EMAIL PROTECTED]> wrote: > > Hi Robert, > > > > After someone asked for a fix for non-textured object appearing black > > with the shader for textured objects. This works very well in cases > > where there could be a mix of textured and non-textured objects in the > > scene, and it makes the initialization more robust. > > The idea is from PSSM, to add a 1pixel texture to the main rendering as > > to provide white for any objects missing textures. > > > > To test: > > osgshadow --base dumptruck.osg > > > > Do you think the shader for non-textured cases should be left there, or > > simplify to only one shader ? > > > > Regards > > Mihai Radu > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > -- ******************************************** Adrian Egli
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