Thanks Tim, changes merged and submitted to SVN.

On Nov 27, 2007 11:14 PM, Tim Moore <[EMAIL PROTECTED]> wrote:
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> Hi,
> This submission tries to optimize redundant compilation of StateSets and 
> Drawables
> in the DatabasePager. The practical effects of these are to greatly reduce 
> startup time
> and the time to load an individual scenery tile in FlightGear.
>
> - From my log message:
>
>     Minimize the number of StateSets and drawables that are compiled by 
> checking
>     if they have already been compiled or will be elminated by the
>     SharedStateManager.
>
>     Move the sorting of the dataToCompile queue out of compileGLObjects
>     into the man pager run function.
>
>     Change the SharedStateManager to use maps instead of vectors.
>
> Thanks,
> Tim
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