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Robert Osfield wrote:
> Thanks Paul, I'm not the original author of this line, but it looks
> like your analysis and fix of the warning is correct.   I do wonder
> about moving this static method directly into osg::Texture though as
> this is more appropriate place for it.
> 
> On Dec 12, 2007 3:40 AM, Paul Martz <[EMAIL PROTECTED]> wrote:
>>
>> Function declaration returns a bool, function body was returning a pointer.
>> Changed body to return (pointer != NULL). Not sure this is correct, but I
>> assume it is.
Yes, that's fine, or return texture->getTextureObject(contextID) != 0, 
depending on your
style preference.

It would be fine with me if that, and the corresponding functions for StateSet, 
were
moved into the classes.

Also, I didn't do anything about shader programs and compilation, mostly 
because the
pager doesn't either.

Tim

>>
>> Paul Martz
>> Skew Matrix Software LLC
>> http://www.skew-matrix.com
>> 303 859 9466
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>>
> _______________________________________________
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