Thanks Wojtek, fix now merged and submitted to SVN.
On Dec 12, 2007 5:09 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > > > > Hi, > > There was a bug in ShadowMap camera view matrix computation. View matrix was > wrong when light was directional and shadowed scene was not centered at zero > coord. I fixed that and also modified cast distance to much smaller value. > With former range it was possible to generate shadows with lowest LODs. > > Cheers, > Wojtek Lewandowski > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
