Thanks Wojtek, fix now merged and submitted to SVN.

On Dec 12, 2007 5:09 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
>
>
>
> Hi,
>
> There was a bug in ShadowMap camera view matrix computation. View matrix was
> wrong when light was directional and shadowed scene was not centered at zero
> coord. I fixed that and also modified cast distance to much smaller value.
> With former range it was possible to generate shadows with lowest LODs.
>
> Cheers,
> Wojtek Lewandowski
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>
>
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