Hello Robert,

> Thanks J-S, changes now merged and submitted to SVN.

Thanks, good news.

> osg::Shape came about as a means for supporting primitive based
> collision/physics modelling.
> osg:ShapeDrawable kinda grew out of making it convenient to display
> shapes, I now regret this though, I think it'd be better to just have
> a osg::Geometry* createGeometry(Shape*) function.  Another way forward
> might be to have ShapeDrawable have a local ref_ptr<osg::Geometry> and
> let geometry do all the rendering/collision detection, and thereby
> maintain backwards compatibility for those that need it.

Yes, you've explained the motivation behind Shape and ShapeDrawable a  
few times before, and I think it might be nice now to evolve them in a  
different direction. I agree that using an internal osg::Geometry  
would probably be a good solution, it would mask the changes w.r.t.  
the external interface.

Maybe after Christmas I can take a whack at this?

Thanks.

J-S
-- 
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.


_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to