Hello Robert,
> Thanks J-S, changes now merged and submitted to SVN.
Thanks, good news.
> osg::Shape came about as a means for supporting primitive based
> collision/physics modelling.
> osg:ShapeDrawable kinda grew out of making it convenient to display
> shapes, I now regret this though, I think it'd be better to just have
> a osg::Geometry* createGeometry(Shape*) function. Another way forward
> might be to have ShapeDrawable have a local ref_ptr<osg::Geometry> and
> let geometry do all the rendering/collision detection, and thereby
> maintain backwards compatibility for those that need it.
Yes, you've explained the motivation behind Shape and ShapeDrawable a
few times before, and I think it might be nice now to evolve them in a
different direction. I agree that using an internal osg::Geometry
would probably be a good solution, it would mask the changes w.r.t.
the external interface.
Maybe after Christmas I can take a whack at this?
Thanks.
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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