This contains the .osg plugin support for OcclusionQueryNode. Both files go in src/osgPlugins/osg. (BTW, I'll show my ignorance and admit that I have never encountered the code for writing .ive files. If you could point me to where that's handled, I'd be glad to add .ive support for OcclusionQueryNode.) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> 303 859 9466
#this file is automatically generated
SET(TARGET_SRC AlphaFunc.cpp AnimationPath.cpp AutoTransform.cpp Billboard.cpp BlendColor.cpp BlendFunc.cpp Camera.cpp CameraView.cpp ClearNode.cpp ClipNode.cpp ClipPlane.cpp ClusterCullingCallback.cpp ColorMask.cpp ColorMatrix.cpp ConvexPlanarOccluder.cpp CoordinateSystemNode.cpp CullFace.cpp Depth.cpp Drawable.cpp EllipsoidModel.cpp Fog.cpp FragmentProgram.cpp FrontFace.cpp Geode.cpp Geometry.cpp Group.cpp Image.cpp LOD.cpp Light.cpp LightModel.cpp LightSource.cpp LineStipple.cpp LineWidth.cpp Material.cpp Matrix.cpp MatrixTransform.cpp Node.cpp NodeCallback.cpp Object.cpp OccluderNode.cpp OcclusionQueryNode.cpp PagedLOD.cpp Point.cpp PointSprite.cpp PolygonMode.cpp PolygonOffset.cpp PositionAttitudeTransform.cpp Program.cpp Projection.cpp ProxyNode.cpp ReaderWriterOSG.cpp Scissor.cpp Sequence.cpp ShadeModel.cpp Shader.cpp Shape.cpp ShapeDrawable.cpp StateSet.cpp Stencil.cpp Switch.cpp TessellationHints.cpp TexEnv.cpp TexEnvCombine.cpp TexEnvFilter.cpp TexGen.cpp TexGenNode.cpp TexMat.cpp Texture.cpp Texture1D.cpp Texture2D.cpp Texture3D.cpp TextureCubeMap.cpp TextureRectangle.cpp Transform.cpp Uniform.cpp VertexProgram.cpp Viewport.cpp ) SET(TARGET_H Matrix.h ) SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText ) #### end var setup ### SETUP_PLUGIN(osg)
// // Copyright (C) 2007 Skew Matrix Software LLC (http://www.skew-matrix.com) // // This library is open source and may be redistributed and/or modified under // the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or // (at your option) any later version. The full license is in LICENSE file // included with this distribution, and on the openscenegraph.org website. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // OpenSceneGraph Public License for more details. // #include <osg/OcclusionQueryNode> #include <iostream> #include <string> #include <osg/io_utils> #include <osgDB/Registry> #include <osgDB/Input> #include <osgDB/Output> #include <osgDB/ParameterOutput> bool OQN_readLocalData( osg::Object &obj, osgDB::Input &fr ); bool OQN_writeLocalData( const osg::Object &obj, osgDB::Output &fw ); osgDB::RegisterDotOsgWrapperProxy OcclusionQueryNode_Proxy ( new osg::OcclusionQueryNode, "OcclusionQueryNode", "Object Node OcclusionQueryNode Group", OQN_readLocalData, OQN_writeLocalData ); bool OQN_readLocalData( osg::Object &obj, osgDB::Input &fr ) { osg::OcclusionQueryNode& oqn = static_cast<osg::OcclusionQueryNode&>( obj ); bool advanced( false ); if (fr[0].matchWord( "QueriesEnabled" )) { bool enable( fr[1].getStr() == std::string("TRUE") ); oqn.setQueriesEnabled( enable ); fr+=2; advanced = true; } return advanced; } bool OQN_writeLocalData( const osg::Object &obj, osgDB::Output &fw ) { const osg::OcclusionQueryNode& oqn = static_cast<const osg::OcclusionQueryNode&>( obj ); //fw.writeObject( oqn.getOQN(i)); fw.indent() << "QueriesEnabled " << (oqn.getQueriesEnabled() ? "TRUE" : "FALSE") << std::endl; return true; }
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