Thanks Wojciech, merged and submitted to SVN.

On Dec 19, 2007 10:53 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote:
>
> Robert,
>
> By complete coincidence I just have read an old OSG submission mail related
> to bugfixes in osg::Polytope.setToUnitFrustum and setToBoundingBox  It was
> sent at beginning of december. I read it when purging my Thrash emails and
> found it there this because it was wrongly classified as SPAM.
>
> What stroke me in this email was the fact that there was once an error in
> Polytope class. Since I adopted CustomPolytope (osgSim OverlayNode.cpp) for
> my minimal shadow area computations I checked my code for this error. And I
> found it in CustomPolytope::setToUnitFrustum method.
> CustomPolytope::setToBoundingBox seemed OK.
>
> So I went back to the origin and fixed this error in OverlayNode.cpp as
> well. I have not tested it in OverlayNode though (I don't know how) so
> please look at this carefully. But it seems to work fine with my shadow
> calculations.
>
> Cheers,
> Wojtek Lewandowski
>
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>
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