Thanks Wojciech, merged and submitted to SVN.
On Dec 19, 2007 10:53 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > > Robert, > > By complete coincidence I just have read an old OSG submission mail related > to bugfixes in osg::Polytope.setToUnitFrustum and setToBoundingBox It was > sent at beginning of december. I read it when purging my Thrash emails and > found it there this because it was wrongly classified as SPAM. > > What stroke me in this email was the fact that there was once an error in > Polytope class. Since I adopted CustomPolytope (osgSim OverlayNode.cpp) for > my minimal shadow area computations I checked my code for this error. And I > found it in CustomPolytope::setToUnitFrustum method. > CustomPolytope::setToBoundingBox seemed OK. > > So I went back to the origin and fixed this error in OverlayNode.cpp as > well. I have not tested it in OverlayNode though (I don't know how) so > please look at this carefully. But it seems to work fine with my shadow > calculations. > > Cheers, > Wojtek Lewandowski > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
