Hi David,

I've just integrated your changes, and this fixes the problems with
the vertical line spacing when text wraps around but the osgtext3D
example now just displays a sphere, no 3D text.  To get things to
compile I also had to do a couple of typo fixes such as removing a )
bracket and a stray o.  This suggests that you edited the files after
doing testing and then submitted.

Could you double check at your end that things are working fine.  I'll
hang  back from submitted till when have a clearer idea of what we
should expect to be working.

Robert.

On Dec 19, 2007 12:42 AM, David Callu <[EMAIL PROTECTED]> wrote:
> arrrg google  ...
>
>
> 2007/12/19, David Callu <[EMAIL PROTECTED]>:
> > Hi Robert
> >
> >
> > 2007/12/18, Robert Osfield <[EMAIL PROTECTED]>:
> > > Hi David,
> > >
> > > On Dec 18, 2007 3:39 PM, David Callu <[EMAIL PROTECTED]> wrote:
> > > > Hi Robert,
> > > >
> > > >  I join the font file to solve big font problem.
> >
> >
> > To solve the problem with osghud and osgtexturerectangle problem,
> > I would like to first found an OSG svn without this problem.
> >
> > So I downdate my OSG SVN, from base rev to rev 6000, and the problem is
> alway present
> > I downdate my freetype package from 2.3.5 to 2.0.9 and the problem is
> alway present ...
> > I finally change the arial.ttf file in OpenSceneGraph-Data SVN with my own
> arial.ttf file and all work fine.
> > So this is the first thing to change.
> >
> > In current SVN and in old SVN, this file solve the too large size of the
> hud in two previous example.
> > But the bad space between two line isn't solved in current SVN.
> >
> >
> > After this I could easaly fine what is the second problem. Introduce by me
> with osgText3D.
> > I push the default "space size" between two line to "1.0" instead of
> original "0.0".
> >
> > The last problem is the bad BoundingBox  in osgText3D.
> > Solved too, It come from when osgText::Text3D::SCREEN is use as
> AxisAlignment.
> > The BoundingBox is not computed in osgText case.
> > But osg::Text3D always use
> But osgText::Text3D never use this kind of Alignment.
>
>
> I have change osgText::TextBase::_lineSpacing to original 0.0f value
> I have put computeBound in osgText::Text and osgText::Text3D instead of
> osgText::TextBase
> I have also change the normal in Text3D to be like you has said me in
> previous mail.
>
> Hope that solve all problem with osgText.
>
> Cheers
> David
>
>
>
>
> >
> >
> > > What is the problem with the original font?  What does the original
> > > font work with the old osgText but not the current one?
> > >
> > > Robert.
> > > _______________________________________________
> > > osg-submissions mailing list
> > > [email protected]
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > >
> >
> >
>
>
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>
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