Hi Robert -- Thanks, rebuilding now.

Yes, I still need to add the query ID cleanup, thanks for the pointers.
Thanks also for the guidance on IVE support. Not sure when I'll get to these
with Christmas coming up and all, but hopefully soon (plus some other
changes I have in mind).

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466



> Hi Paul,
> 
> First up many thanks to you and your sponsor for 
> OcclusionQueryNode :-)
> 
> Now merged and submitted to SVN, everything integrated smoothly.
> Please let me know if anything is missing.
> 
> A few comments:
> 
>   1) I didn't spot an clean up of OpenGL ID's, I presume this 
> is pending integration with the core OSG.  We'll need to
>       patch src/ogUtil/GraphicsContext.cpp and SceneView.cpp 
> to do this clean up.  See existance osg::flush*() calls
>       for guidance.
> 
>   2) .ive plugin support is needed, best to do a search for a 
> Node like osg::OccluderNode in the src/osgPlugins/ive
>      plugin for guidance.
> 
> Cheers,
> Robert.
> 
> On Dec 19, 2007 3:39 AM, Paul Martz <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hi Robert -- I'm doing multiple submissions to avoid 
> confusion between 
> > similarly-named files.
> >
> > This first part contains the following files:
> >   src/osg/OcclusionQueryNode.cpp
> >   src/osg/CMakeLists.txt
> >
> >
> >   src/osgUtil/CullVisitor.cpp  include/osg/OcclusionQueryNode
> >
> >   include/osg/NodeVisitor
> >
> >   include/osgUtil/CullVisitor
> >
> > This is the heart of OcclusionQueryNode. NodeVisitor 
> changed to add an
> > apply(OcclusionQueryNode&) method. CullVisitor overrides 
> that method 
> > and determines whether or not to cull OcclusionQueryNode children.
> >
> > Paul Martz
> > Skew Matrix Software LLC
> > http://www.skew-matrix.com
> > 303 859 9466
> >
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> > 
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscene
> > graph.org
> >
> >
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