Hi Paul, Just integrated, a loverly little demo. I can think of some really useful extensions to it, such as interactive adjustment of near far compute mode, and near-far ratios - as adjustment of these would be shown right away in the 3rd person view.
I've just submitted to new demo. Thanks, Robert. On Thu, Feb 28, 2008 at 12:39 AM, Paul Martz <[EMAIL PROTECTED]> wrote: > > > Robert -- Please use this one instead. (No need to use display lists if > we're going to blow the subtree away every frame.) > -Paul > > > > ________________________________ > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul > Martz > Sent: Wednesday, February 27, 2008 2:56 PM > To: 'OpenSceneGraph Submissions' > Subject: [osg-submissions] New example: osgthirdpersonview > > > > > Hi Robert -- Here's the "prettied up" CompositeViewer code for displaying > the view frustum. Seems like "osgthirdpersonview" would be an appropriate > name for this example. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
