Thanks Art, fix merged and submitted to SVN.
On Thu, Feb 28, 2008 at 1:53 PM, Art Tevs <[EMAIL PROTECTED]> wrote: > Hi Robert, > > in the current implementation of the FrameBufferObject > there is a bug. The header file do specify something > like this: > > FrameBufferAttachment(Texture3D* target, int zoffset, > int level = 0); > > However in the .cpp file we have: > > FrameBufferAttachment::FrameBufferAttachment(Texture3D* > target, int level, int zoffset) > > > Which means that the meaning of level and zoffset is > interchanged. > > The file with the corrected line is attached. Should > go into src/osg/ > > > Best regards, > Art > > > > Lesen Sie Ihre E-Mails jetzt einfach von unterwegs. > www.yahoo.de/go > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
