> The fix involved two places where I added a flt::uint16(..) cast, i.e. > > transparency = flt::uint16((1. - > packedColorRaw[3]) * (double)0xffff); > > I presume this is perfectly acceptable.
Thanks. Looks like the right fix to me. -Paul _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
