Hi Robert,the attached RenderStage files make the svn MRT example work. The check for MRT has stayed the same, the vector of targets is now just populated using the camera attachment information.
Art's comments of yesterday still has me wondering whether the vector of render targets should be kept in RenderStage or whether they could go into fbo. If MRT is only used with fbo, maybe RenderStage can then query it for the targets (or maybe even make fbo call glDrawBuffers itself).
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OSG_MRT_20080402.tgz
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