El Sábado 10 Mayo 2008ES 20:58:32 Bob Kuehne escribió:
> hi robert, here's what this change does:
>
> --
> * add easy multiple texture targets support for obj by refactoring
> texture
> load into it's own method.
>
> * use new method from step 1 to load 'map_opacity' textures from .mtl
> files
> --

Bob,

I have found that this patch breaks the past behaviour of the plugin when 
loading non-textured materials which specify their alpha through the dissolve 
parameter (d), such as:

newmtl Material
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.123992 0.677855 0.266912
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 0.460320
illum 2

In earlier revisions of OSG, that would load a translucent object, however now 
it becomes opaque. I am not an OBJ expert, so I don't know if past behaviour 
was wrong or if that change was intentional, but I found it very convenient 
because this is how Blender OBJ exporter handles translucent materials.

Any thoughts?
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to