Thanks Paul, fix now merged and submitted to SVN.
On Thu, Jun 5, 2008 at 4:02 PM, Paul Melis <[EMAIL PROTECTED]> wrote: > Here's an updated include/osgText/Text3D that forces recomputation of the > glyph repr when the character depth is updated, also when the rendering mode > is set. > This caused a Text3D object read from a .osg file to not have the correct > depth. > > Paul > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
