Thanks Paul, fix now merged and submitted to SVN.

On Thu, Jun 5, 2008 at 4:02 PM, Paul Melis <[EMAIL PROTECTED]> wrote:
> Here's an updated include/osgText/Text3D that forces recomputation of the
> glyph repr when the character depth is updated, also when the rendering mode
> is set.
> This caused a Text3D object read from a .osg file to not have the correct
> depth.
>
> Paul
>
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