Went back to a stock 2.4 build (without FrameBuffer AA) and am still getting 
the "warning"...
However, I don't get the warning when running with 2.5.. The problem seems to 
be related to some other problem with 2.4 which presumably has since been 
fixed...
Paul P.

----- Original Message ----
From: Michael Platings <[EMAIL PROTECTED]>
To: OpenSceneGraph Submissions <[email protected]>
Sent: Friday, June 6, 2008 12:40:01 PM
Subject: Re: [osg-submissions] FrameBuffer AntiAliasing with OSG 2.5

Hi Paul,
Glad it's working, the error hasn't narrowed things down at all though. Can you 
add
assert(!glError());
before and after every gl call in RenderStage.cpp and FrameBufferObject.cpp? I 
presume it will assert after one of the gl calls - can you let me know what the 
function arguments were that caused the assert?

Re: setMultisampleResolveFramebufferObject(), it should be called whenever 
setFrameBufferObject() is called with a multisample framebuffer.



-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 06 June 2008 15:39
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] FrameBuffer AntiAliasing with OSG 2.5

Partly my fault (I've now fixed)... I'm now getting what looks like a "correct" 
image, but I'm still getting the
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
RenderStage::drawInner(,) FBO status= 0x8cd5 When I turn on ONCE_PER_ATTRIBUTE, 
I'm getting:
Warning: detected OpenGL error 'invalid value' after applying attribute 
Viewport 0x8272600...
Also, when I was saying "don't know the purpose of", I was refering to the fact 
that I didn't see this method being called anywhere.

Paul P.

----- Original Message ----
From: Michael Platings <[EMAIL PROTECTED]>
To: OpenSceneGraph Submissions <[email protected]>
Sent: Friday, June 6, 2008 7:27:35 AM
Subject: Re: [osg-submissions] FrameBuffer AntiAliasing with OSG 2.5

Hi Paul,
I've made some changes so my submission is closer to your submission:
- Samples and color samples now go in Camera::Attachment
- I've fixed the compiler warnings you reported

As you say you don't know the purpose of 
RenderStage::setResolveFramebufferObject() then I suspect that may be the 
source of your error. Therefore I have changed the function name to 
setMultisampleResolveFramebufferObject and reworded its comment which I hope 
will make its purpose clear.
In brief, if you're setting up the RenderStage directly (rather than via 
Camera::attach()) then do:
renderStage->setFrameBufferObject(my_multisampled_fbo);
renderStage->setMultisampleResolveFramebufferObject(my_NON_multisampled_
renderStage->fbo);

I've been running the osgdistortion example with all Camera Attachments set up 
with samples 16 and colorSamples 4 and haven't seen any warnings or errors.
The error you reported is too vague. The framebuffer status 0x8cd5 is 
GL_FRAMEBUFFER_COMPLETE_EXT so there's nothing wrong there. If after switching 
to the latest changes you still get errors then perhaps setting 
State::setCheckForGLErrors to ONCE_PER_ATTRIBUTE will give a more precise error.

Thanks
-Michael Platings

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 05 June 2008 19:56
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] FrameBuffer AntiAliasing with OSG 2.5

I have no problem with the changes, other than the fact that I couldn't get it 
to work. :-). 
I have a Quadro FX 5600 and was using 16 samples and 4 color samples (which 
should be supported by my hardware).  I am getting:
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
RenderStage::drawInner(,) FBO status= 0x8cd5

and the image is garbage.. I don't know what the problem is here...

IIn addition,  also get these warnings when I compile the code:
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
   passing to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
    to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
   passing to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
    to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
   passing to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
    to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
   passing to `int' from `double'
OpenSceneGraph/src/osgUtil/RenderStage.cpp:858: warning: argument
    to `int' from `double'

I believe the values returned by the viewport size need to be cast to ints when 
passed to glBlitFramebufferEXT as I did in my code.
I'm also not sure what the purpose is of 
RenderStage::setResolveFramebufferObject(). Nor am I sure what the advantage is 
of having the samples and color samples passed to the Camera object directly 
rather than passing then through the attachment call.

----- Original Message ----
From: Robert Osfield <[EMAIL PROTECTED]>
To: OpenSceneGraph Submissions <[email protected]>
Sent: Tuesday, June 3, 2008 8:10:18 AM
Subject: Re: [osg-submissions] FrameBuffer AntiAliasing with OSG 2.5

Hi Paul and Michael,

I was just about to review Paul's changes when Michael's come along... :-)

Paul could you review Michael's changes to see if you are happy with his 
changes, if you are happy then I'll just go ahead to Michael's version, 
otherwise I'll probably have to review both sets just to make sure that nothing 
has slipped through the net on either implementation.

Robert.

On Mon, Jun 2, 2008 at 1:41 PM,  <[EMAIL PROTECTED]> wrote:
> I've attempted to add FrameBuffer AntiAliasing to OSG... I did this before 
> with OSG 1.2 and now my company has found the money to pay me to look into 
> adding it to the latest OSG.
>
> However, since I do not have access to SVN (not approved use by my employer 
> :-(), I've made the required changes to OSG 2.5... I don't think much has 
> changed in this area since then...
>
> Like last time, I've attached the NVIDIA test program 
> "simple_framebuffer_object.cpp".
> I've done my best to support a "fallback" implementation if the hardware 
> doesn't support it...
> To support frame buffer AA, I've extended the camera->attach() function to 
> support an additional (optional) 2 arguments. They are:  Coverage AA Samples 
> and Depth AA Samples.
> Here is how I call it:
>    camera->attach(osg::CameraNode::COLOR_BUFFER, texture,
>                              0, 0, false,
>                              mCoverageAAMode, mDepthAAMode);
>
> Feel free to make any changes.
> Paul Palumbo
>
>
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscene
> graph.org
>
>
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