5% better.  This system is:

Suse Linux 10.3
ASUS P5N32-E SLI LGA 775 NVIDIA nForce 680i SLI ATX Intel Motherboard
Intel Core 2 Extreme QX6700 Kentsfield 2.66GHz 2 x 4MB L2 Cache LGA
775 Processor
CORSAIR XMS2 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual
Channel Kit Desktop Memory
2 x EVGA 768-P2-N831-AR GeForce 8800GTX 768MB 384-bit GDDR3 PCI
Express x16 HDCP Video Card


> Message: 5
> Date: Fri, 20 Jun 2008 17:28:53 +0100
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-submissions] static-transform eradicating flattener
> To: "OpenSceneGraph Submissions"
>        <[email protected]>
> Message-ID:
>        <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Terry,
>
> On Fri, Jun 20, 2008 at 5:24 PM, Terry Welsh <[EMAIL PROTECTED]> wrote:
>> Works like a charm.  Thank you.  I still see my ~25% improvement, but
>> it takes a pretty complex model with lots of duplicate nodes to get
>> that kind of improvement.
>
> Good to hear.  Mileage will vary, as they say, in your case much better :-)
>
>> Off topic, this latest svn of OSG is giving me an extra ~5% off my
>> framerate for no apparent reason.  That's always nice to see.
>
> 5% off, as in lower frame rate, or 5% better?
>
> BTW, what OS/hardware are you on?
>
> Robert.
>
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