I have been (sort of) moving my office over the past few weeks, combined with a vacation and training course here in the Denver area, so haven't been building on OSX recently (just my Windows laptop). When I'm in a position to update on OSX again, I'll probably just upgrade cmake to 2.6, if it's required. I do command line builds using make/gcc, so I was probably not impacted by any prior deficiencies with application bundles. Thanks for the info. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric Sokolowsky Sent: Friday, June 27, 2008 1:13 PM To: OpenSceneGraph Submissions Subject: Re: [osg-submissions] CMake 2.6 required for OSX I improved the build for application bundles (for the examples and the applications) which uses keywords found only in CMake 2.6. If you're not using application bundles you might be able to get away with CMake 2.4, once the CMake files are changed appropriately; but I didn't code the change that way, and it is probably too messy to deal with. Does CMake 2.6 not work for you? -Eric On Thu, Jun 26, 2008 at 11:41 AM, Paul Martz <[EMAIL PROTECTED]> wrote: > You obviously missed the thread on osg-users. Cmake 2.6 has > improvements in support of OSX that are really required. Yes. Vacation for a week, and the whole OSG world changes out from under me. All I know is that 2.5.2 builds fine for me on OSX using cmake 2.4.8. Guess I'll (yet again) search the archives for more info. -Paul _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph. org
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