Hi Robert -- I'm not sure why osgdb_osg's CMakeLists.txt adds osgSim, osgFX, and osgText to the plugin's link. But I guess one way to find out it to submit a change that removes them and see if it flies. :-) With this change, the OSG plugin builds successfully on WinXP VS8 SP1. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466
#this file is automatically generated
SET(TARGET_SRC AlphaFunc.cpp AnimationPath.cpp AutoTransform.cpp Billboard.cpp BlendColor.cpp BlendFunc.cpp Camera.cpp CameraView.cpp ClearNode.cpp ClipNode.cpp ClipPlane.cpp ClusterCullingCallback.cpp ColorMask.cpp ColorMatrix.cpp ConvexPlanarOccluder.cpp CoordinateSystemNode.cpp CullFace.cpp Depth.cpp Drawable.cpp EllipsoidModel.cpp Fog.cpp FragmentProgram.cpp FrontFace.cpp Geode.cpp Geometry.cpp Group.cpp Image.cpp LOD.cpp Light.cpp LightModel.cpp LightSource.cpp LineStipple.cpp LineWidth.cpp Material.cpp Matrix.cpp MatrixTransform.cpp Node.cpp NodeCallback.cpp Object.cpp OccluderNode.cpp OcclusionQueryNode.cpp PagedLOD.cpp Point.cpp PointSprite.cpp PolygonMode.cpp PolygonOffset.cpp PositionAttitudeTransform.cpp Program.cpp Projection.cpp ProxyNode.cpp ReaderWriterOSG.cpp Scissor.cpp Sequence.cpp ShadeModel.cpp Shader.cpp Shape.cpp ShapeDrawable.cpp StateSet.cpp Stencil.cpp Switch.cpp TessellationHints.cpp TexEnv.cpp TexEnvCombine.cpp TexEnvFilter.cpp TexGen.cpp TexGenNode.cpp TexMat.cpp Texture.cpp Texture1D.cpp Texture2D.cpp Texture3D.cpp TextureCubeMap.cpp TextureRectangle.cpp Transform.cpp Uniform.cpp VertexProgram.cpp Viewport.cpp ) SET(TARGET_H Matrix.h ) # SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText ) #### end var setup ### SETUP_PLUGIN(osg)
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