Hi,
Art Tevs wrote:
Hi Robert,
Would just removing the possibility of using enum in
setAttachement
fix this ambiguity? Just have osg::Camera::BufferAttach
used in
osg::FrameBufferObject?
I think it would. However having the enums it is possible to do something like
this:
for (int i=0; i < 4; i++)
fbo->setAttachment(GL_COLOR_BUFFER0_EXT + i, ...);
, which is correct in respect to OpenGL specificatiosn, since
GL_COLOR_BUFFERn_EXT = GL_COLOR_BUFFER0_EXT + n.
If you remove the GLenum then one has to write something like this:
for (int i=0; i < 4; i++)
fbo->setAttachment(Camera::BufferAttachment(int(Camera::COLOR_BUFFER0) + i),
...);
which ends up in a lot of casts, which is not so nice code style (one can not
add integer value to an enum value).
I have code like this,
_Camera->attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER0+i),
_OutImage.get());
The syntax does not bother me too much.
Hence I would propose to let the GLenum in there or to work out a new API
interface to solve that problem.
Best regards,
Art
P.S. Sorry, I do not remember the discussion about the using of
COLOR_BUFFER!=COLOR_BUFFER0. I can not see any issue which might be introduced
by setting COLOR_BUFFER=COLOR_BUFFER0. Could you explain me in few words why?
In short: There was no way for OSG do differentiate between the
following two cases:
1) _Camera->attach(COLOR_BUFFER)
User uses gl_FragColor in shader and therefore does not want MRT enabled.
2) _Camera->attach(COLOR_BUFFER0)
User uses gl_FragData[0] in shader and wants MRT to be enabled.
COLOR_BUFFER!=COLOR_BUFFER0 makes the above choice explicit.
rgds
jp
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