Thanks Stephane, I've now merged your changes, and tweaked them so
that the names used weren't GL_*_EXT GL style, instead more human
readable i.e. GeometryInputType etc.

On Sun, Aug 3, 2008 at 12:07 AM, Stephane Lamoliatte
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> I added the osg::Program parameters support for the osg plug'in.
> Now we could correctly configure geometry shaders in osg files.
>
>
>
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>
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