Hi Robert,

> I have reviewed your changes, but felt that the user data support that
> you grafted into Object.cpp was inappropriate, so what I've done is to
> come up with a more general purpose solution for user data, which will
> allow support for other subclasses from osg::Object to be saved, along
> with ShapeAttributeList.   I've also merged the ShapeAttribute IO into
> ShapeAttributeList to keep things self contained.

Good, I guess this I why we send submissions for review before they are committed:) Thanks for improving the solution. To my defense this was my first look at the osgPlugin structure;)

> Could you do an svn update and let me know if things are working fine
> for your too.

Checked out, compiled and tested with data: Works great!!

Best regards,
John

Robert Osfield wrote:
Hi John,

I have reviewed your changes, but felt that the user data support that
you grafted into Object.cpp was inappropriate, so what I've done is to
come up with a more general purpose solution for user data, which will
allow support for other subclasses from osg::Object to be saved, along
with ShapeAttributeList.   I've also merged the ShapeAttribute IO into
ShapeAttributeList to keep things self contained.

Using your input.osg I'm not able to do an

   osgconv input.osg test.ive
   sogconv test.ive test.osg

And get out all the original settings, so it looks like the hyrbrid of
our work that is now checked in is working just fine.

Could you do an svn update and let me know if things are working fine
for your too.

Cheers,
Robert.

On Wed, Aug 27, 2008 at 12:19 PM, John Vidar Larring
<[EMAIL PROTECTED]> wrote:
Hi Robert,

I have added support for the osgSim::ShapeAttribute in the .ive plugin.
Since osgSim::ShapeAttributeList is stored as UserData in osg::Object, I
also had to modify the serialization of ive::Object.cpp and up the ive
version number. Additional access methods have been added to
osgSim::ShapeAttribute to support serialization.

svn version modified: 8803

Files:
------
include/osgSim/ShapeAttribute
src/osgPlugins/ive/Object.cpp
src/osgPlugins/ive/DataInputStream.h
src/osgPlugins/ive/ReadWrite.h
src/osgPlugins/ive/IveVersion.h
src/osgPlugins/ive/DataOutputStream.cpp
src/osgPlugins/ive/DataOutputStream.h
src/osgPlugins/ive/DataInputStream.cpp
src/osgPlugins/ive/CMakeLists.txt
src/osgPlugins/ive/ShapeAttribute.h       (new)
src/osgPlugins/ive/ShapeAttribute.cpp     (new)
src/osgPlugins/ive/ShapeAttributeList.h   (new)
src/osgPlugins/ive/ShapeAttributeList.cpp (new)

For testing:
------------
Use the attached input.osg file with osgconv in the following command
sequence:

% osgconv input.osg qwe.ive
% osgconv qwe.ive qwe.osg
% diff input.osg qwe.osg

On success the diff should be empty.

Best regards,
John


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Group {
 name "input.osg"
 nodeMask 0xffffffff
 cullingActive TRUE
 num_children 1
 Geode {
   name "ShapeAttributeListSample.osg"
   UserData {
     osgSim::ShapeAttributeList {
       string "cntry_name" "New Zealand"
       int    "colormap" 6
       string "curr_code" "NZD"
       string "curr_type" "NZ Dollar"
       string "fips_cntry" "NZ"
       string "gmi_cntry" "NZL"
       string "iso_2digit" "NZ"
       string "iso_3digit" "NZL"
       string "landlocked" "N"
       string "long_name" "New Zealand"
       int    "pop_cntry" 3528197
       string "sovereign" "New Zealand"
       double "sqkm" 268341
       double "sqmi" 103606
     }
   }
   nodeMask 0xffffffff
   cullingActive TRUE
   num_drawables 0
 }
}

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Best regards,
John
WeatherOne


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