Hi Robert,
J-S could you explain what made you suggest this in the first place?
I actually have no merit other than my memory being really good at times
and really bad at others. I just remembered in this instance that
someone had suggested that they had needed to reverse the t-direction in
the shadow shader for osgShadow::ShadowMap to work on their ATI card (on
this very list) and just repeated that information.
I'm sure a search through the list archives could turn up the original
post, but perhaps someone else has some information...
I think it's a known bug, yes. Perhaps it just affects shadow2DProj
samplers, and so is why other textures work correctly whereas ShadowMap
needs reversed t coordinates? (just speculating...)
Sorry I can't help more,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org