Hi Robert,
Sorry for making a mountain out of a mole hill with this little point.
I have the utmost respect for your wisdom and advise regarding OSG and
OpenGL.
If you say so, I totally accept there is nothing OSG can do to prevent
things "going down in flames"... eventually.
However, as a point of principle, I couldn't swallow the belittlement of my
suggestion for a useful place to fit a smoke alarm.
But I'll get over it. ;-)
Regards.
Chris.
Date: Fri, 19 Sep 2008 20:14:16 +0100
From: "Robert Osfield" <[EMAIL PROTECTED]>
Subject: Re: [osg-submissions] SceneView OpenGL error trap succeptable
tonull pointer exception in OSG2.6.
To: "OpenSceneGraph Submissions"
<[email protected]>
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1
On Fri, Sep 19, 2008 at 7:47 PM, Tomlinson, Gordon
<[EMAIL PROTECTED]> wrote:
I have to strongly agree with Chris here
The situation should be handled gracefully, OSG should not be brining my
app down with a crash at any point.
If you don't have a valid graphics context then any OpenGL code is
going to go down in flames eventually - there is absolutely nothing
the OSG can do to prevent this.
I don't have a problem with Chris submission, it's the premise that
this that this is really going to help.
Robert.
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