Thanks Paul, fix merged and submitted to SVN.

On Thu, Oct 2, 2008 at 5:17 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> Hi Robert -- I had to make Yet Another tweak to the workaround for the
> occlusion query issue on NVIDIA cards. Testing indicates that this produces
> stable results. I checked this in to the 2.6 branch as revision 8965. Please
> include this on the trunk, thanks.
>    -Paul
>
>
> ________________________________
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul
> Martz
> Sent: Monday, September 29, 2008 2:37 PM
> To: 'OpenSceneGraph Submissions'
> Subject: [osg-submissions] Change to OcclusionQueryNode.cpp
>
> Hi Robert. I just committed rev 8963 on the 2.6.1 branch. This change
> improves the workaround in occlusion query in which OSG loops waiting for
> the query result to become available. The improvement is to sleep between
> checks. Not only is this a good thing to have because it avoids hammering
> OpenGL, but it also appears to be required as part of the workaround.
>
> Please add this to the trunk. I've attached the updated
> OcclusionQueryNode.cpp. If you try to merge, note that I modified the branch
> ChangeLog as well, so you'll want to avoid that.
>
> Thanks,
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to