Thanks Paul, fix merged and submitted to SVN.
On Thu, Oct 2, 2008 at 5:17 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > Hi Robert -- I had to make Yet Another tweak to the workaround for the > occlusion query issue on NVIDIA cards. Testing indicates that this produces > stable results. I checked this in to the 2.6 branch as revision 8965. Please > include this on the trunk, thanks. > -Paul > > > ________________________________ > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Paul > Martz > Sent: Monday, September 29, 2008 2:37 PM > To: 'OpenSceneGraph Submissions' > Subject: [osg-submissions] Change to OcclusionQueryNode.cpp > > Hi Robert. I just committed rev 8963 on the 2.6.1 branch. This change > improves the workaround in occlusion query in which OSG loops waiting for > the query result to become available. The improvement is to sleep between > checks. Not only is this a good thing to have because it avoids hammering > OpenGL, but it also appears to be required as part of the workaround. > > Please add this to the trunk. I've attached the updated > OcclusionQueryNode.cpp. If you try to merge, note that I modified the branch > ChangeLog as well, so you'll want to avoid that. > > Thanks, > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > +1 303 859 9466 > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
