Hi Robert,

I am curious if you remember about this submission. It was just sent before
one of my Shadow submissions and just before latest OSG release so I suspect
that it could have slipped through. I am asking not because I especially
want this to be added but I feel responsible for these changes and I would
like to close this subject once and for all.

Cheers,
Wojtek


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of
Wojciech Lewandowski
Sent: Monday, October 06, 2008 1:17 AM
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Right time
toremoverepeatingmakeCurrentContext workaround ?



Robert,

I have modified CMakeLists.txt to generate
OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND in osg/Config. This
macro is checked in GraphicsWin32 and workaround gets applied accordingly.
By default it is set to OFF (#undef) so the the redundant makeCurrentContext
calls are not executed. I suspect that you may want to revert this logic and
set default to ON. I have found that I also had to modify Config.in
otherwise OSG_MULTIMONITOR_MULTITHREAD_WIN32_NVIDIA_WORKAROUND was not
generated in osg/Config even though it was selected in CMake GUI.

I hope it will work on other platforms. I have checked this on VS 2008
Express & Cmake 2.6 patch 1.

Cheers,
Wojtek

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert
Osfield
Sent: Saturday, October 04, 2008 11:02 AM
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] Right time to
removerepeatingmakeCurrentContext workaround ?


Hi Guys,

Using a CMake option would be a reasonable thing to do.  Paul Martz's
workaround to problems with occlussion query would be a good example
to follow.

Robert.
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