Hi Adrian,
I'm reviewing your changes and find the following inclusion a addition
to MovieEventHandler::handle(..) perplexing:
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (view)
{
_imageStreamList.clear();
FindImageStreamsVisitor fisv(_imageStreamList);
view->getSceneData()->accept(fisv);
}
Code already exists for finding the imagestreams in the set(Node*)
method, so the _imageStreamList should be already populated, and
should change during the life of the application, so the above code
looks redundant.
Robert.
On Thu, Nov 6, 2008 at 9:14 AM, Adrian Egli OpenSceneGraph (3D)
<[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> I just change the osgMovie example to support also 3D models with movie
> textures....
>
> /adrian
>
> --
> ********************************************
> Adrian Egli
>
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