Hi Adrian,

I'm reviewing your changes and find the following inclusion a addition
to MovieEventHandler::handle(..) perplexing:

    osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
    if (view)
    {
        _imageStreamList.clear();
        FindImageStreamsVisitor fisv(_imageStreamList);
        view->getSceneData()->accept(fisv);
    }

Code already exists for finding the imagestreams in the set(Node*)
method, so the _imageStreamList should be already populated, and
should change during the life of the application, so the above code
looks redundant.

Robert.


On Thu, Nov 6, 2008 at 9:14 AM, Adrian Egli OpenSceneGraph (3D)
<[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> I just change the osgMovie example to support also 3D models with movie
> textures....
>
> /adrian
>
> --
> ********************************************
> Adrian Egli
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to