Hi Robert, This option looks even better. If one wants to have the workaround active he may turn this on in their app. Actually the whole workaround activation/decativation is important for guys who don't have control over target hardware and drivers. These guys may want to use both options so CMake default may be irrelevant. But switching the workaround inside their comercial app may be really important as they may not be able or may not want to change end user env vars.
Its only my 2 cents. I am sure other people will come up with their opinions. Cheers, Wojtek -----Original Message----- From: Robert Osfield [mailto:[EMAIL PROTECTED] Sent: Friday, November 14, 2008 6:05 PM To: [EMAIL PROTECTED]; OpenSceneGraph Submissions Subject: Re: [osg-submissions] Crash with "multimonitormultithreadnVIDIAworkaround" enabled Thanks Wojtek, changes now merged and submitted to SVN. The only thing I do wonder about is whether it'd be useful to make the new variable available in the public scope of GraphicsWindowWin32 and the possibility of dropped the CMake option completely. On Wed, Nov 12, 2008 at 11:19 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > Hi Robert, > > Attached are modifications to GraphicsWindowWin32. By default workaround is > set to off. But could be activated/decativated via CMake as well as system > environment variable. I also modified src\osgViewer\CMakeLists.txt to turn > off this workaround by default as suggested. > > Cheers, > Wojtek > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph. org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
