I'm just stupid. I'm goind to resend the mail to the RIGHT mailing list. Sorry.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Wed, 26 Nov 2008 23:38:53 +0100, Sukender <[EMAIL PROTECTED]> a écrit:

> Hi all,
>
> I'd like to know who's interested in audio for OSG:
> - Who would like to use it?
> - Who would like to see some osgAudio included in OSG?
> - Who would like to develop such a thing?
>
> Well, actually I use osgAL, that depends on OpenAL and OpenAL++ (and Ogg and 
> Vorbis if needed). It can do interesting things, including spatialized audio.
> I'd really like to see osgAL included in OSG but its author is not that 
> active (he told me!) and I guess there is some work to be done before this. 
> And to begin, the CMake build system for it (Compiling it was not that easy).
>
> But I also have to say that compiling OpenAL under Win32 was a PAIN (much 
> more than osgAL), because I could not find TWO IDENTICAL libs that were 
> structured the same way. I finally compiled from 
> svn://connect.creativelabs.com/OpenAL/trunk, and I had to tweak the project 
> files to fit my needs:
> - Added 'd' as debug suffix.
> - Added Win32 libs (because I'm using an Express version of VC).
> - Manually deployed the binaries by copying them at the right spot.
> Moreover, OpenAL needs DirectSound under Windows (!!!), so I also needed the 
> DirectX SDK...
>
> If someone is ready to cleanup/structure/merge into OSG... PLEASE DO IT! :)
>
> Also feel free to tell anything interesting about audio in OSG. Maybe are 
> there interesting cross-platforms and open-source libs? Thread's started!
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

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