Hi Robert,

Aaah, Good optimization; I failed to see that.
I'm testing your changes right now...

Tanguy


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday 10 December 2008 11:21
To: OpenSceneGraph Submissions
Subject: Spam: Re: [osg-submissions] FIX: osg::View::computeIntersection 
withnodepath

Hi Tanguy,

On Wed, Dec 10, 2008 at 11:11 AM, Tanguy Fautre
<[EMAIL PROTECTED]> wrote:
> I don't think the "if (nodePath.size()>1)" is necessary, since the
> nodePath.empty() has already been tested a few lines before.
> Plus it looks like it should be "if (!nodePath.empty())", unless
> computeLocalToWorld() is known not to work on an empty path.
>
> Could you confirm this?

It would be safe, but the code I've implemented is more efficient as
it avoid a redundant call when the length is only 1.

Could you let me know if my changes work fine at your end?

Robert.
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