HI Maciej,

On Wed, Dec 17, 2008 at 7:09 PM, Maciej Krol <[email protected]> wrote:
> Now it makes sense, frankly I did not understand why You are trying do erase
> items from activePagedLODList rather than pagedLODList. It was beyond me, so
> just fixed bug locally.
>
> No crash in debug mode. Currently I am testing Your new pager with our paged
> databases. In old pager memory usage was contant about 80-100MB depending on
> scene complexity. In the new pager memory usage is contantly increasing
> reaching 500MB after 15 minutes of scene roaming. Setting OSG_MAX_PAGEDLOD
> to low value (i.e. 30) does not help. There no notify messages about
> releasing pages either.

Is this growing memory consumption happening even with the fix?

I don't see this issue with the databases I've tested so far.  How was
this database built?

Robert.
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