Thanks for the pointer, now fixed and checked into SVN/trunk.

On Thu, Dec 18, 2008 at 5:27 PM, Jolley, Thomas P
<[email protected]> wrote:
> Hi Robert,
>
> Looks good to me.
>
> I noticed one copy paste error.
>
>        scaled_aligned_xAxis *= yScale;
>
> should be
>
>        scaled_aligned_yAxis *= yScale;
>
>
>> -----Original Message-----
>> From: Robert Osfield [mailto:[email protected]]
>> Sent: Thursday, December 18, 2008 11:03 AM
>> To: OpenSceneGraph Submissions
>> Subject: Re: [osg-submissions]
>> ParticlesystemsetInitialRotationalSpeedRange()
>>
>> Hi Tom,
>>
>> I have refactored the rendering of particles so that the
>> ParticleSystem::single_render_pass now computes the x and y
>> axis of the particle quad in its rotated form prior to pass
>> to particle to render.  This rotation is only ever done for
>> particles that actually have a rotation, which means for most
>> particle systems we'll get better performance as their won't
>> be a redundant rotation matrix being created and applied.
>>
>> I've tested the new code with SmokeBox.osg and it now works as before.
>>  It still is rotating in eye coordinates, which I feel is
>> wrong, but this is what everyone has been coding with for
>> quite some while so I won't break that model right now.
>>
>> Could you please check the svn/trunk version of the OSG to
>> see if it now works fine with your apps.
>>
>> Robert.
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-o
>> penscenegraph.org
>>
> _______________________________________________
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