Thanks Ewe, I've merged your change with a small tweak, changing the code to use if (texture.valid()) rather than your if (texture.get()!=NULL), could you do an svn update and check my change out. Cheers, Robert.
On Tue, Jan 6, 2009 at 2:12 PM, Uwe Woessner <[email protected]> wrote: > Hello Robert, > the Inventor loader crashes when a texture could not be loaded. > > Please find attached a small fix which solves this issue. > > Regards, > Uwe > > -- > > \\\|/// *HLRS, High Performance Computing Center Stuttgart* > _I_ ( o o ) *Visualization/VR* _I_ > (_...@_)--oo0O--(_)--O0oo------------------------------------------(_...@_) > | | Uwe Woessner http://www.hlrs.de/people/woessner/ | | > | | .ooo0 mobile: +49-173-7028729 | | > |_| ( ) Oooo. office: +49-711-6856-5790 |_| > (_...@_)-------\ (---( )-----------------------------------------(_...@_) > I \_) ) / I > (_/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
