Thanks Ewe, I've merged your change with a small tweak, changing the
code to use if (texture.valid()) rather than your if
(texture.get()!=NULL), could you do an svn update and check my change
out.  Cheers, Robert.

On Tue, Jan 6, 2009 at 2:12 PM, Uwe Woessner <[email protected]> wrote:
> Hello Robert,
> the Inventor loader crashes when a texture could not be loaded.
>
> Please find attached a small fix which solves this issue.
>
> Regards,
>  Uwe
>
> --
>
>           \\\|/// *HLRS, High Performance Computing Center Stuttgart*
>  _I_       ( o o )                *Visualization/VR*             _I_
> (_...@_)--oo0O--(_)--O0oo------------------------------------------(_...@_)
>  | |    Uwe Woessner    http://www.hlrs.de/people/woessner/      | |
>  | |       .ooo0              mobile: +49-173-7028729            | |
>  |_|       (   )  Oooo.      office: +49-711-6856-5790           |_|
> (_...@_)-------\ (---(   )-----------------------------------------(_...@_)
>  I          \_)   ) /                                            I
>                  (_/
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to