Hi Rick,

I'm afraid copy and past in emails is not a reliable way to spot
changes, could you please post the whole modified file.

Also could you note which version of the OSG you've based your changes
on as the pager has seen quite a few changes over since the last
stable release.

Cheers,
Robert.

On Fri, Jan 23, 2009 at 4:28 PM, Rick Appleton
<[email protected]> wrote:
> In DatabasePager.cpp I believe there's a copy-paste ommission. A little bit 
> further down the file where the Drawables are compiled the code is similar to 
> how I have fixed the code here for the StateSets. If the DatabasePager thread 
> is supposed to pre-compile things, it will call the compileGLObjects such 
> that compileAll will be true. However, when compiling StateSets compileAll 
> isn't currently checked.
>
>
> Code:
>
> 1982            while (databaseRequest.valid() && (compileAll || 
> (elapsedTime<availableTime && 
> numObjectsCompiled<_maximumNumOfObjectsToCompilePerFrame)) )
> 1983            {
> 1984                DataToCompileMap& dcm = 
> databaseRequest->_dataToCompileMap;
> 1985                DataToCompile& dtc = dcm[state.getContextID()];
> 1986                if (!dtc.first.empty() && 
> (elapsedTime+estimatedTextureDuration)<availableTime && 
> numObjectsCompiled<_maximumNumOfObjectsToCompilePerFrame)
> 1987                {
> 1988
> 1989                    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 
> 1.0);
> 1990
> 1991                    // we have StateSet's to compile
> 1992                    StateSetList& sslist = dtc.first;
> 1993                    //osg::notify(osg::INFO)<<"Compiling 
> statesets"<<std::endl;
> 1994                    StateSetList::iterator itr=sslist.begin();
> 1995                    unsigned int objTemp = numObjectsCompiled;
> 1996                    for(;
> 1997                        itr!=sslist.end() && 
> (elapsedTime+estimatedTextureDuration)<availableTime && 
> numObjectsCompiled<_maximumNumOfObjectsToCompilePerFrame;
> 1998                        ++itr)
> 1999                    {
>
>
>
>
> should be
>
>
> Code:
>
> 1982            while (databaseRequest.valid() && (compileAll || 
> (elapsedTime<availableTime && 
> numObjectsCompiled<_maximumNumOfObjectsToCompilePerFrame)) )
> 1983            {
> 1984                DataToCompileMap& dcm = 
> databaseRequest->_dataToCompileMap;
> 1985                DataToCompile& dtc = dcm[state.getContextID()];
> // Fix on the next line
> 1986                if (!dtc.first.empty() && (compileAll || 
> ((elapsedTime+estimatedTextureDuration)<availableTime && 
> numObjectsCompiled<_maximumNumOfObjectsToCompilePerFrame)))
> 1987                {
> 1988
> 1989                    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 
> 1.0);
> 1990
> 1991                    // we have StateSet's to compile
> 1992                    StateSetList& sslist = dtc.first;
> 1993                    //osg::notify(osg::INFO)<<"Compiling 
> statesets"<<std::endl;
> 1994                    StateSetList::iterator itr=sslist.begin();
> 1995                    unsigned int objTemp = numObjectsCompiled;
> 1996                    for(;
> // Fix on the next line
> 1997                        itr!=sslist.end() && (compileAll || 
> ((elapsedTime+estimatedTextureDuration)<availableTime && 
> numObjectsCompiled<_maximumNumOfObjectsToCompilePerFrame));
> 1998                        ++itr)
> 1999                    {
>
>
>
>
> ------------------
> Read this topic online here:
> http://osgforum.tevs.eu/viewtopic.php?p=4999#4999
>
>
>
>
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to