Hi James

FYI Not using pre-compiled headers in OSG was/is a conscious choice,  many
on this list will not touch pre-compiled headers with a barge pole for
various reason that have been discussed several times in the past.

In our shop the use of pre-compiled headers is  totally band...


"it would make all the  VS7-9 OSG developers very happy"

Bold statement speaking for every one like that :)

 I'm one Vs7-9 OSG Developer that would be very annoyed if  precompiled
headers were enabled :(






____________________________________________________________________________
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Gordon Tomlinson 

[email protected]
IM: [email protected]
www.vis-sim.com www.gordontomlinson.com 
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-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of James
Killian
Sent: Monday, January 26, 2009 10:16 PM
To: OpenSceneGraph Submissions
Subject: Re: [osg-submissions] fixes for solaris build


One convention that we use is to include stdafx.h first and then the "dll" 
header file.  It is too bad that OSG didn't follow this convention 
otherwise; I'd pursue making a submission that turned on pre-compiled 
headers (That's easy to do actually).  If this were turned on, it is 
possible to build projects in under a minute rather than take an hour (Even 
the OSG project).  I'm not sure if other compilers have such a feature, but 
if someone wanted to take and run with this idea, it would make all the 
VS7-9 OSG developers very happy.


James Killian
----- Original Message ----- 
From: "Robert Osfield" <[email protected]>
To: "OpenSceneGraph Submissions" <[email protected]>
Sent: Friday, January 09, 2009 6:12 AM
Subject: Re: [osg-submissions] fixes for solaris build


> Thanks Andy, build fixes now merged and submitted to svn.  I number of
> additions of stdlib.h probably comes down to clean up of OSG headers
> that I did which removed unnecessary includes, this while cleaner does
> push the need to include stdlib.h etc. on to more source files.
>
> On Thu, Jan 8, 2009 at 7:17 PM, Andy Skinner <[email protected]> 
> wrote:
>> Remember how I've had to add lots of includes to files for uses of 
>> getenv(),
>> system(), atoi(), and similar, for our Solaris compiler?
>>
>>
>>
>> Here is a pile more.  This shows how long it has been since I was 
>> compiling
>> OSG regularly, and how much has gone in.
>>
>>
>>
>> thanks
>>
>> andy
>>
>>
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>>
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.
org
>>
>>
> _______________________________________________
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> [email protected]
>
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> 

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