Hi Robert,
I just get a crash with the trunk with the following code:
node->removeUpdateCallback(MyNodeCallback)
if there is no NodeCallback already set it crashes, if the
MyNodeCallback is 0 it crashes too.
So i suggest to add this code:
inline void removeUpdateCallback(NodeCallback* nc) {
if (_updateCallback.valid() && nc != 0)
if (_updateCallback == nc)
setUpdateCallback(nc->getNestedCallback()); // replace the
callback by the nested one
else _updateCallback->removeNestedCallback(nc);
}
instead of
inline void removeUpdateCallback(NodeCallback* nc) {
if (_updateCallback == nc)
setUpdateCallback(nc->getNestedCallback()); // replace the
callback by the nested one
else _updateCallback->removeNestedCallback(nc);
}
Does it make sense for you ?
Cheers,
Cedric
--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net
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