Thanks Art, I've merged this second submissions, it's now checked into
svn/trunk and OSG-2.8 branch

On Wed, Feb 25, 2009 at 9:47 PM, Art Tevs <[email protected]> wrote:
> Hi Robert,
>
> I hope you haven't patched the previous patch. Here is again a new version of 
> RenderStage.cpp which do also solve another problem.
>
> There was a problem when blitting the multisampled FBO with internal formats. 
> The default internal format of color buffered multisample FBO was GL_RGBA. 
> This has converted the color values whenever the FBO content was copied. I've 
> added couple of lines, which do just enable the multisampled FBO internal 
> format in respect to the attached color texture's internal format. This makes 
> it possible to blit even float valued texture, so make HDR with multisampling 
> possible ;)
>
> Take a look. The new file does also include the patch from the previous post.
>
> art
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7414#7414
>
>
>
>
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