Thanks Art, I've merged this second submissions, it's now checked into svn/trunk and OSG-2.8 branch
On Wed, Feb 25, 2009 at 9:47 PM, Art Tevs <[email protected]> wrote: > Hi Robert, > > I hope you haven't patched the previous patch. Here is again a new version of > RenderStage.cpp which do also solve another problem. > > There was a problem when blitting the multisampled FBO with internal formats. > The default internal format of color buffered multisample FBO was GL_RGBA. > This has converted the color values whenever the FBO content was copied. I've > added couple of lines, which do just enable the multisampled FBO internal > format in respect to the attached color texture's internal format. This makes > it possible to blit even float valued texture, so make HDR with multisampling > possible ;) > > Take a look. The new file does also include the patch from the previous post. > > art > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=7414#7414 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
