Thanks Roland, majority of changes now merged and submitted to
svn/trunk.  In reference to sceneview in your email I presume you
meant CameraView.  The only part that I didn't merge was the on screen
 stats reporting - I felt this would be a bit too verbose and cryptic.

Robert.

On Wed, Feb 25, 2009 at 7:26 PM, Roland Smeenk <[email protected]> wrote:
> While working on the Collada plugin I noticed that all geometry created by 
> the dae reader result in slow path geometry.
> Because there already exists the option to convert slow path geometry to the 
> fast path by computing an internal fast path alternative, I added a new 
> optimizer option that automatically does this. To check the results I also 
> made some changes to the statistics gathering and rendering.
>
> Somewhat unrelated, but also part of the optimizer I disabled removal of 
> SceneView nodes during RemoveRedundantNodes optimization.
> As discussed on the ML, sceneviews were removed from the scenegraph. This 
> solves that issue.
>
> Summary:
> -Geometry::areFastPathsUsed now also looks at internalOptimizedGeometry
> -Added Optimize option to make all slow path geometry compute their internal 
> fast path alternative
> -Added fast geometry counter to the statistics
> -Disabled removel of sceneviews in optimizer
>
> kind regards,
>
> Roland Smeenk
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=7391#7391
>
>
>
>
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>
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