Hi Robert,

I can't think of any reason myself, but I didn't want to do that in case others 
felt there was a need to have it decompressing to file system. I recall some 
forum traffic when you muted the idea of removing the zip plugin at the 
beginning of the year, and I got the impression others were happy with how it 
worked. 

I leave it to you to decide whether to remove old functionality. Perhaps 
reverse the option so that its a definite choice to use the filesystem ?

Kind regards

Neil.



---- Robert Osfield <[email protected]> wrote: 
> Hi Neil,
> 
> Is there any reason not to just use your new code path all the time?
> Uncompressing in memory is far more preferable to uncompressing on disk and
> then cleaning up?  I'm tempted to just remove the old code path completely
> and keep the code simpler.
> 
> Robert.
> 
> On Thu, Apr 2, 2009 at 4:00 PM, <[email protected]> wrote:
> 
> > Hi Robert,
> >
> > Please find attached an extended ZIP plugin. This version makes use of two
> > additional files unzip.h and unzip.cpp, the license arrangements of which I
> > think are fine, but you might like to cast your eye over it - see the top of
> > the .cpp file for this info.
> >
> > The plugin permits the decompression of the ZIP file in memory, and passes
> > the stream contents onto the relevant handlers. This feature is enabled via
> > an option "ZIPEXTRACTINMEMORY". Without this, the standard zip extraction
> > code is called.
> > Also included in this modification is the stream handler as well. Thus if
> > the Curl plugin downloads a zip file, the zip plugin will now handle that as
> > well.
> >
> > I've only been able to test on Windows Vista, and it appears to work fine.
> > I haven't changed the make files as its outside my comfort zone. Would you
> > be able to do this, or could you tell me what I need to do?
> >
> > Using this code, coupled with the 3DS stream submission I made recently, I
> > can now stream 3DS files over the internet to either a desktop viewer, or an
> > ActiveX viewer on a web page. Any plugin that handles streams should also
> > work.
> >
> > Kind regards
> >
> > Neil.
> >
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >
> >

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