Hi Robert,
attached is a change to TexGenNode rev 10060 that removes a private member
variable that is only initialized and copied by never used seriously.
Please apply.
Thanks!
Greetings
Mathias
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TexGenNode>
using namespace osg;
TexGenNode::TexGenNode():
_referenceFrame(RELATIVE_RF)
{
// switch off culling of tex gen nodes by default.
setCullingActive(false);
_textureUnit = 0;
setStateSet(new StateSet);
_texgen = new TexGen;
}
TexGenNode::TexGenNode(const TexGenNode& cn, const CopyOp& copyop):
Group(cn,copyop),
_textureUnit(cn._textureUnit),
_texgen(static_cast<TexGen*>(copyop(cn._texgen.get()))),
_referenceFrame(cn._referenceFrame)
{
setStateSet(new StateSet);
}
TexGenNode::TexGenNode(TexGen *texgen):
_referenceFrame(RELATIVE_RF)
{
// switch off culling of tex gen nodes by default.
setCullingActive(false);
_textureUnit = 0;
setStateSet(new StateSet);
_texgen = texgen;
}
TexGenNode::~TexGenNode()
{
}
void TexGenNode::setReferenceFrame(ReferenceFrame rf)
{
_referenceFrame = rf;
}
void TexGenNode::setTexGen(TexGen* texgen)
{
_texgen = texgen;
}
void TexGenNode::setThreadSafeRefUnref(bool threadSafe)
{
Group::setThreadSafeRefUnref(threadSafe);
if (_texgen.valid()) _texgen->setThreadSafeRefUnref(threadSafe);
}
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_TexGenNode
#define OSG_TexGenNode 1
#include <osg/Group>
#include <osg/TexGen>
namespace osg {
/** Node for defining the position of TexGen in the scene. */
class OSG_EXPORT TexGenNode : public Group
{
public:
TexGenNode();
TexGenNode(TexGen* texgen);
TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Node(osg, TexGenNode);
enum ReferenceFrame
{
RELATIVE_RF,
ABSOLUTE_RF
};
/** Set the TexGenNode's ReferenceFrame, either to be relative to its
* parent reference frame. */
void setReferenceFrame(ReferenceFrame rf);
/** Ge thte TexGenNode's ReferenceFrame.*/
ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
/** Set the texture unit that this TexGenNode is associated with.*/
void setTextureUnit(unsigned int textureUnit) { _textureUnit = textureUnit; }
unsigned int getTextureUnit() const { return _textureUnit; }
/** Set the TexGen. */
void setTexGen(TexGen* texgen);
/** Get the TexGen. */
inline TexGen* getTexGen() { return _texgen.get(); }
/** Get the const TexGen. */
inline const TexGen* getTexGen() const { return _texgen.get(); }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
protected:
virtual ~TexGenNode();
unsigned int _textureUnit;
osg::ref_ptr<TexGen> _texgen;
ReferenceFrame _referenceFrame;
};
}
#endif
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