Thanks Coz, looks like a reasonable change, now merged and submitted
to svn/trunk.

2009/4/16 Eduardo Alberto Hernández Muñoz <[email protected]>:
> Hi list,
>
> attached there should be a .cpp file intended to replace the
> osgtexture1D.cpp example, since the current one doesn't produces
> visually different results when switching from the OBJECT_LINEAR to
> the EYE_LINEAR mode, because, as Robert has written twice in the users
> list, EYE_LINEAR is only relative to the eye when you use a identiy
> modelview matrix.
>
> My submission uses a TexGenNode that sets the reference frame to
> ABSOLUTE_RF to solve the problem, as suggested in the users list. It
> is based on the example from OSG 2.4, but apparently this file is the
> same as the one in OSG 2.8 .
>
> This is actually the second time I sent this e-mail, since the first
> time I send this message, since it doesn't shows in the mailing list
> archives, and I wasn't registered to the mailing list, so I guess it
> rejected my e-mail.
>
> - Coz
>
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>
>
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