Thanks Coz, looks like a reasonable change, now merged and submitted to svn/trunk.
2009/4/16 Eduardo Alberto Hernández Muñoz <[email protected]>: > Hi list, > > attached there should be a .cpp file intended to replace the > osgtexture1D.cpp example, since the current one doesn't produces > visually different results when switching from the OBJECT_LINEAR to > the EYE_LINEAR mode, because, as Robert has written twice in the users > list, EYE_LINEAR is only relative to the eye when you use a identiy > modelview matrix. > > My submission uses a TexGenNode that sets the reference frame to > ABSOLUTE_RF to solve the problem, as suggested in the users list. It > is based on the example from OSG 2.4, but apparently this file is the > same as the one in OSG 2.8 . > > This is actually the second time I sent this e-mail, since the first > time I send this message, since it doesn't shows in the mailing list > archives, and I wasn't registered to the mailing list, so I guess it > rejected my e-mail. > > - Coz > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
