Thanks Thibault, fix now merged with svn/trunk and the OSG-2.8 branch.

On Wed, May 13, 2009 at 9:29 AM, Thibault Genessay <[email protected]> wrote:
> Hi list,
>
> On Windows, when a process tries to spawn one too many thread,
> _beginthreadex() fails but OpenThreads still waits on the startup
> Block before returning to the caller of OpenThreads::Thread::start().
> This causes a deadlock. The return value of _beginthreadex() is
> actually checked, but after the call to OpenThreads::Block::block() so
> it is basically useless.
>
> Attached is a fix to move the check for the return value of
> _beginthreadex() before the call to block(), so that start() can
> return to the caller with a non-zero error code. This solves the
> problem for me.
>
> Regards
>
> Thibault
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to