Hi Lee, There have been a code changes in TrackballManipulator since 2.8.1, some of which conflict with the lines you've changed. Would it be possible for you to make your changes to the svn/trunk version of TrackballManipulator?
Cheers, Robert. On Fri, Jun 5, 2009 at 11:11 PM, Butler, Lee Mr CIV USA USAMC<[email protected]> wrote: > This is a modification to the TrackballManipulator from release 2.8.1. > > I noticed that when "throwing" things the rate of motion once thrown was > dependent on the complexity of the geometry. For complex scenes this > meant that it looked like you were "throwing" the display into molasses. > For simple geometry things get over-excited once thrown. > > The fix is to factor in the frame rendering time to the caluclated > motion. I've implemented this for rotation and panning. > > Now when things are thrown they maintain a rate very close to what was > happening when the mouse button was released. > > I tested this with both trivial geometry and complex scenes. > > You can toggle to the old behavior by pressing ALT-Space > > Consider copyright assigned > > Lee > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
