Hi Lee,

There have been a code changes in TrackballManipulator since 2.8.1,
some of which conflict with the lines you've changed.  Would it be
possible for you to make your changes to the svn/trunk version of
TrackballManipulator?

Cheers,
Robert.

On Fri, Jun 5, 2009 at 11:11 PM, Butler, Lee Mr CIV USA
USAMC<[email protected]> wrote:
> This is a modification to the TrackballManipulator from release 2.8.1.
>
> I noticed that when "throwing" things the rate of motion once thrown was
> dependent on the complexity of the geometry.  For complex scenes this
> meant that it looked like you were "throwing" the display into molasses.
> For simple geometry things get over-excited once thrown.
>
> The fix is to factor in the frame rendering time to the caluclated
> motion.  I've implemented this for rotation and panning.
>
> Now when things are thrown they maintain a rate very close to what was
> happening when the mouse button was released.
>
> I tested this with both trivial geometry and complex scenes.
>
> You can toggle to the old behavior by pressing ALT-Space
>
> Consider copyright assigned
>
> Lee
>
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