Thanks Terry, I've taken your changes and made a few tweak, first up
I've gone for the full name of the method in the .osg rather than a
abreviation, and in the .ive plugin I've bumped the IveVersion.h to a
number version, and added in a separate check for this version in the
.ive reading code you added to make sure that the .ive plugin is
properly backwards compatible.  All these changes are now checked into
svn/trunk.

Cheers,
Robert.


On Fri, Jul 24, 2009 at 6:00 PM, Terry Welsh<[email protected]> wrote:
> Okay, changes attached.  I have never worked on the plugins before and
> don't know how your version system works, so you'd better make sure I
> put everything in the right place.
>
> I noticed a slight difference while testing.  The .osg file stores a
> complete path to the font file, but the .ive fails to find my font
> file, probably because it stores only a name and not a complete path.
> I don't know if this is intentional.
> --
> Terry Welsh  /  mogumbo 'at' gmail.com
> www.reallyslick.com  /  www.mogumbo.com
>
>
>
>>
>> Message: 3
>> Date: Fri, 24 Jul 2009 16:00:46 +0100
>> From: Robert Osfield <[email protected]>
>> Subject: Re: [osg-submissions] draw filled bounding box behind
>>        osgText::Text
>> To: OpenSceneGraph Submissions
>>        <[email protected]>
>> Message-ID:
>>        <[email protected]>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Thanks Terry, changes now merged and submitted to svn/trunk.   I
>> noticed you didn't extend the .osg and .ive plugins to support these
>> new parameters, could you please tackle this as I have a lot on my
>> plate to get through before my next trip, thanks. Robert.
>>
>> On Wed, Jul 22, 2009 at 10:09 PM, Terry Welsh<[email protected]> wrote:
>>> Okay, here are the mods I wrote for drawing a filled bounding box
>>> behind osgText::Text. ?I made it so the box would get drawn using
>>> whichever BackdropImplementation was selected. ?However, I did not
>>> implement STENCIL_BUFFER. ?In that case it defaults to drawing the
>>> bounding box using POLYGON_OFFSET instead.
>>>
>>> Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
>>> settable color and margin size.
>>>
>>> While I was at it I tightened up the values applied with DEPTH_RANGE
>>> and POLYGON_OFFSET, not just for drawing the bounding box but also for
>>> drawing backdrop text (these values must be coupled since the bounding
>>> box has to be drawn deeper in Z than the backdrop text). ?The values
>>> in use before seemed like overkill and I was seeing some z-clipping
>>> with my background scenery in the case of DEPTH_RANGE. ?If there was a
>>> good reason for the large values please let me know....
>>> --
>>> Terry Welsh ?/ ?mogumbo 'at' gmail.com
>>> www.reallyslick.com ?/ ?www.mogumbo.com
>>>
>>> _______________________________________________
>>> osg-submissions mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>>
>>>
>
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