Hi Robert,

Thank you, then i will use DEEP_COPY_CALLBACKS and separate
stateattribute::callback to a new file StateAttributeCallback
like for NodeCallback


Cheers,
Cedric

-  
+33 659 598 614  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Thu, 2009-08-20 at 12:04 +0100, Robert Osfield wrote:
> Hi Cedric,
> 
> It would be way too fine grained to have each callback type
> individually supported in CopyOp, we'd basically open the door to
> flooding this class with huge range all OSG classes.
> 
> The right thing would probably just to DEEP_COPY_CALLBACKS enum/suport
> in some way.
> 
> Robert.
> 
> 
> 
> On Wed, Aug 5, 2009 at 2:55 PM, Cedric Pinson<[email protected]> 
> wrote:
> > Hi Robert,
> >
> > I need to clone update callback of stateattribute, i tried to add the
> > stateattribute::callback in copyop but it produces a circular
> > dependancy. So we would need to create a new file StateAttributeCallback
> > like for NodeCallback
> >
> > Other question would you prefer to separate the flag in copyop from the
> > DEEP_COPY_NODECALLBACKS eg DEEP_COPY_STATEATTRIBUTECALLBACK
> >
> > I guess i will have to maybe do the same thing for stateset later. So
> > the question can be extended for stateset too.
> >
> > What do you think ?
> >
> > Cheers,
> > Cedric
> >
> > --
> > +33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
> > http://www.plopbyte.net
> >
> >
> > _______________________________________________
> > osg-submissions mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >
> >
> 

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to