Hi Robert, Thank you, then i will use DEEP_COPY_CALLBACKS and separate stateattribute::callback to a new file StateAttributeCallback like for NodeCallback
Cheers, Cedric - +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Thu, 2009-08-20 at 12:04 +0100, Robert Osfield wrote: > Hi Cedric, > > It would be way too fine grained to have each callback type > individually supported in CopyOp, we'd basically open the door to > flooding this class with huge range all OSG classes. > > The right thing would probably just to DEEP_COPY_CALLBACKS enum/suport > in some way. > > Robert. > > > > On Wed, Aug 5, 2009 at 2:55 PM, Cedric Pinson<[email protected]> > wrote: > > Hi Robert, > > > > I need to clone update callback of stateattribute, i tried to add the > > stateattribute::callback in copyop but it produces a circular > > dependancy. So we would need to create a new file StateAttributeCallback > > like for NodeCallback > > > > Other question would you prefer to separate the flag in copyop from the > > DEEP_COPY_NODECALLBACKS eg DEEP_COPY_STATEATTRIBUTECALLBACK > > > > I guess i will have to maybe do the same thing for stateset later. So > > the question can be extended for stateset too. > > > > What do you think ? > > > > Cheers, > > Cedric > > > > -- > > +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] > > http://www.plopbyte.net > > > > > > _______________________________________________ > > osg-submissions mailing list > > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > >
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