Hi Martin, Could you please post all files, as I've only seen Particle.cpp so far on this thread.
W.r.t template version of Particle, I guess this is possible, but it all depends upon how intrusive the changes are, it might be also possible to re-factor things so it's easier to customize behavior or perhaps just build in the extra flexibility required. Robert. On Mon, Aug 3, 2009 at 6:04 PM, Martin Scheffler<[email protected]> wrote: > OK, here are the two files. Maybe it would be possible to make Particle a > template class, so that the details of tiling and texture handling could be > customized? I guess making the particle a virtual class would kill > performance, so template design could be a way around that. What do you think? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=15746#15746 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
