Hi Cedric, further to your suggestion that a default animation could be played to stop other animations, I've added a function to AnimationManagerBase to create such an animation - createDefaultAnimation(). I have also removed Target::normalize() as calling it was incorrect - the interpolation is already done in such a way that the Target's value is always normalized. Finally, I have fixed TemplateTarget<osg::Quat>::lerp() as it was giving incorrect results when interpolating between some small rotations.
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Target
Description: Target
Channel
Description: Channel
AnimationManagerBase
Description: AnimationManagerBase
AnimationManager.cpp
Description: AnimationManager.cpp
TimelineAnimationManager.cpp
Description: TimelineAnimationManager.cpp
BasicAnimationManager.cpp
Description: BasicAnimationManager.cpp
AnimationManagerBase.cpp
Description: AnimationManagerBase.cpp
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