Le Fri, 04 Sep 2009 18:11:14 +0200, Chris Denham <[email protected]> a écrit:
The function 'ReaderWriter3DS::ReaderObject::createTexture' does not pass through the options object when loading textures. I have attached a corrected version of ReaderWriter3DS.cpp based on version 2.9.5 revision 10374. The only change is the addition of the 'options' parameter when calling 'readRefImage'. "osg::ref_ptr<osg::Image> osg_image = osgDB::readRefImageFile(fileName.c_str(), options);" Chris Denham.
Hi Chris, Just a quick note : As I'm working on updating and adding write support to the 3DS plugin, I'll include your change in my future submission. Thanks. -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
