Le Fri, 04 Sep 2009 18:11:14 +0200, Chris Denham <[email protected]> a écrit:

The function 'ReaderWriter3DS::ReaderObject::createTexture' does not pass
through the options object when loading textures.
I have attached a corrected version of ReaderWriter3DS.cpp based on version
2.9.5 revision 10374.
The only change is the addition of the 'options' parameter when calling
'readRefImage'.
"osg::ref_ptr<osg::Image> osg_image =
osgDB::readRefImageFile(fileName.c_str(), options);"

Chris Denham.


Hi Chris,

Just a quick note : As I'm working on updating and adding write support to the 
3DS plugin, I'll include your change in my future submission.
Thanks.

--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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