Hi J-S, Thanks for the changes, I've merged the header changes and checked them in. While I'm still testing the new functionality I'll leave the debug output on NOTICE. Once the code has settled down a bit more I remove this debug info.
Robert. On Wed, Sep 23, 2009 at 4:00 PM, Jean-Sébastien Guay <[email protected]> wrote: > Hi Robert, > > As John Montgomery and I discussed on the osg-users list, the recent texture > pool changes break the build on Windows. The fix is simple, add OSG_EXPORT > to the TextureObject and TextureObjectManager classes. > > There are also new prints to the console: > > _maxTexturePoolSize=0 > _maxVBOPoolSize=0 > _maxFBOPoolSize=0 > > The attached State.cpp lowers the notify level for these so they don't get > printed unless the user ups their OSG_NOTIFY_LEVEL. > > Also I think the texture pool changes probably break binary compatibility, > but you didn't change the SO version (still at 61)... Unless I'm mistaken > about binary compatibility. > > Attached changed files. > > Thanks, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
